I already started development of oRigIn (old name "BonyRig") - a tool like BonyFace, but for the whole character and everyone who would buy BonyFace for $999 will get oRigIn 1.0 (and later versions) for free, when it will be ready (it will take 1-2 years of my time). So, it's like a "kickscripter" project and you will finance development of oRigIn by purchasing BonyFace.
Videos
BonyFace 3.0 Extended Tools: LipSync Layer Workflow
BonyFace 3.0 - Motion Capture Workflow by Ivan Cueto (Peru)
BonyFace 3.0 Extended Tools: LipSync Layer. Technical Demo
BonyFace 3.0 Extended Tools: Drive
BonyFace 3.0 Extended Tools: Selector
In Basic tools | Progress |
Improved rig for eyes, mouth and jaw | Done |
You can move the center of eyelid bones at any time | Done |
You can rotate the jaw | Done |
Added button to move controls back to original positions | Done |
Added checkbox to reuse old skin for body or not | Done |
Improved Adjust Splines window | Moved to BF3.1 |
In spline phase you can draw splines directly on a head | Moved to BF3.1 |
In spline phase you can pick edges/edgeloops of some parts of the face as a base for appropriate splines |
Moved to BF3.1 |
Buttons to hide/show geometry and eye controls was added on BF toolbar | Done |
BVH importer is available now as basic tool. Buttons to import/remove bvh-model was added on BF toolbar | Done |
In Extended tools: Selector window | Progress |
Selector consists of two rollouts Face Controls and Manipulations, you can rollup/rolldown anyone to save screenspace |
Done |
Selector window appears much more faster | Done |
Added tags to select jaw spline and tongue controls | Done |
Added buttons to reset and update selection and UI | Done |
Correct transfer lip rotations between sides | Done |
Fixed some bugs of "green box" control | Done |
Added new button to "swap" sides | Done |
In Extended tools: Drive window | Progress |
Poses and Drive tools are combined together into completely new window | Done |
Fonts are different for selected layers, active layer and other layers | Done |
You can create layers weighted for selected controls only | Done |
Fixed some issues in layers, now all controls have the same mechanics | Done |
You can collapse layers | Done |
Rollout for common settings | Done |
Rollout for controls of active layer, here you can adjust weights of controls and include/exclude them from active layer |
Done |
Rollouts for 3 types of layers: AutoBlink, Mocap (old BVH) and Lipsync | Done |
Rollout for importer of poses, animations and phonemes between different characters |
Done |
In mocap layer you can transfer animation not only from bvh-model but also from any object |
Done |
Poses Mixer and browser are combined together | Done |
Improved Poses Mixer UI, you can mix up to 10 poses with Reset Pose, Current Pose or Current Emotion (positions of controls at current frame) |
Done |
Grimace mode works faster | Done |
Pose saving, loading and applying works much faster | Done |
Rotations of jaw and ALL mouth controls (not only Softs, but directs too) can be saved in the pose file |
Done |
You can create and manipulate with phonemes. Phoneme is a special *.pho file with 2 poses (begin/end) and 2 time intervals |
Done |
New Lipsync layer where you can load audio, type text and use phonemes to create and edit animation of speaking character |
Done |